Walk right in, sit right down (Sherlock Holmes: Crimes & Punishments, 2014)

I contemplated getting Sherlock Holmes: Crimes & Punishments for a while. It looked old school. And by old school, when it comes to mystery point and click game, it often rhymes with clumsy. At some point, it was on sale so I got it. But haven’t tried it on the spot.

Not even the previous post, clearly on topic, made me try it. To be honest, it did but I quit after seven boring minutes.

It felt small, this baker street flat. And it looked more tied to the recent Guy Ritchie movie than to anything mentioned in my last post: more action than mystery. I was not in the mood for an half-baked mystery game.

Then, hitting another blocker damned bug in Shadowrun: Dragonfall, I gave it a longer run.

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And I was positively surprised. Despite some mad screen tearing by default (v-sync must definitely be set on) and too many times out for the game to load locations but also dialogs, the ambiance is there and, almost at the end of the first investigation, I have still no set opinion on the culprit (that’s not necessarily good, though).

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The mini-games are fine and the system to process leads so far seems smart. On a specific lead, you can pick two likely options and decides which you think more relevant. Unfortunately, sometimes it’s a bit too assertive. In one of the cases, looking for an accomplice, you are forced, for two suspects, to set them either to had time to do this or is not involved because had no time to do this. On what planet the fact that one suspect did not do this rules out the possibility he could be accomplice and have done other part? Worse, you cannot set both to had time to do this while actually they had. Should such elaborate clues system ends up on an almost random pick?

So even though this a game definitely worth being played more than seven minutes, sometimes, the results are a bit frustrating. I guess they designed it for the player to still have something to think about when all the clues are found. Otherwise it would just be a matter of clicking here and there. But for a future version, they should really work on what is truly disturbing: avoiding false dilemmas. Daddy, let your mind roll on!

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