Nie płaczcie panny, nie płaczcie za nami, Obowiązek wypełnić musimy (Afterfall: Reconquest, 2015)

Afterfall: Reconquest seems promising: an episodic story-driven third-person shooter video game with action and adventure elements in some post-apocalyptic world, inspired by S.T.A.L.K.E.R. (except it does not take place in post-Chernobyl Pripyat but in some New Poland, buffer zone in an alternate history where nazi germany was not defeated). I tried to play episode 1 and it really fit the bill: as much as S.T.A.L.K.E.R. after the release, it’s good enough for you to be seriously interested but the interface and several bugs prevents you to explore more.

I cannot play with the keyboard: keys are not configurable and not properly set for AZERTY keyboard. So I’m forced to play with a gamepad and then mouvements are overly slow and clumsy: I’m dying at every corner just because my guy takes ages to properly aim. Aside from that, the game is not overly responsive despite the fact that I’m using a decent rig. There’s a lot of screen tearing. Plus the all black and white -with some rare colors- is giving me headaches. As result, the game is hard to play, you are fighting with it.

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I hope they’ll work that, even though it’s probably a bit late already. Because the story seems otherwise good and the graphics are great. It deserves to be fixed. As much as S.T.A.L.K.E.R. would have deserved a real multiplayer mode. Będziem was czekać.

 

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