All is safe and all is good but lately I’ve had dreams of blood (The Detail, 2014)

Presented as “The Detail combines the emotional impact of Telltale Games’ The Walking Dead with the themes of a realistic crime drama like HBO’s The Wire, delivered with our own unique visual style inspired heavily by graphic novels.”, I was afraid it would be too-much.

As the next prick, I both love The Wire (not that much season 2) and dislike pricks that love The Wire – I watched it first when it was on air though. So anything pretending to be related in any way to The Wire has to be treated with suspicion. But the game was on sale so I went for it.

And I’m actually glad I did. So far (the game is delivered by episodes) The Detail is good. Not surprinsingly, it depict a sick sad world, it was not expected to be original in this regard.

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The characters are likely, the graphics are nice and the gameplay is really well thought of, you navigate a bit in a comic. I dare say Telltale people should take a look at it, there are some good ideas. From time to times, the interface is inconvenient but it’s very rare (I was also forced to play with the gamepad, but that’s the same with Telltale games and their keyboard setup stuck to QWERTY keyboard). Ambiance wise, in my opinion it does not relates that much to The Wire or The Walking Dead but more obviously to NYPD Blue (already mentioned there): the main cop in the game is totally a Sipowicz in any aspects.

I’m looking forward the following episode or any other game from Rival Games. You had me where you want me so you thought.

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